-
```
I'm trying to do something that requires greater knowledge of C++ than I
currently have.
I am trying to create an Unreal Engine 4 plugin. The engine handles its own
threading and when to call t…
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I am having problems when cooking. The project is very barebones. Things work as expected in the editor, however when cooking I get this error:
```
UATHelper: Cooking (Windows): LogWindows: Erro…
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I just tried this plugin (v1.0.3, with Rider 2022.2) and got the exception below. This is with the latest launcher version of Unreal (5.0.3), installed at `C:\Program Files\Epic Games\UE_5.0`.
> …
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I apologize, I don't recall the correct words for what I am requesting here, but other game engines have decals that have "depth" to them. Instead of a polygonal plane that the decal sits on and is ro…
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Hey there
I'm trying to run this with UE5.0.2, however I haven't been able to get it to work..
What should trigger extern generation?...
After completing the below steps should it simply be a …
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I'm thinking this is something particular to my setup or something that I've done wrong - but some apps won't recognize the move controllers as Vive wands, while others work as expected.
For example,…
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Hi guys, I've been away for a while and I was so glad to see how much progress you've all done. Huge congrats to all. The builds are so useful, many thanks for that. 👍
Now, to my problem.
I'm try…
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Default config from extracted package in x86-64.
Kernel 6.6.1
Mesa 23.2.1
Set UseOpenGLDebug=True, DebugLevel=3 and commented ;Suppress=DevLoad and ;Suppress=DevGraphics.
Error Window:
Signal…
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My Problem:
I have Development and Featurebranch(remote and locally) and i am using git-lfs.
I made changes to my featurebranch and using normal Rebaseworkflow, i want to rebase it on my local copy …
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:rotating_light: game [Tracks](https://dr-whoop.itch.io/tracks) is broken for me.
:book: Here's the complete [debug log](https://gist.github.com/fac15a79304f92345f1c3caacfc621ce).
:running: Any …