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### Describe the bug?
Loading any action breakable flow node as a separate .DLL plugin with binding causes the game to instantly close after initialization. The game crashes with "System.ArgumentEx…
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When loading H3VR with vrperfkit installed, my controllers do not work in game and a vive controller spawns below me and does not move, but when removing the toolkit and relaunching the game, I can mo…
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Hey would it be possible to get [OpenXR](https://www.khronos.org/openxr/) support in SpacePunk?
This is a standardized API from the Khronos group that should allow for VR and AR headset support fro…
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I tested today, if it was possible to combine the SteamVR wands with the Oculus headset. (Mostly to play FO4).
I found out that it is possible to use the wands with a SteamController USB dongle an…
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First let me say So far besides the below issue this has been an excellent experience......I would gladly donate a few dollars to help in further its development. You guys have done a phenomenal job. …
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This issue is about creating a MatLab program to download the HTC vive data that resides on our backend service, and to display that data in MatLab GUI.
Our backend service serves data in the JSON …
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In the 'Controller Binding' section of the SteamVR Settings, if the user attempts to switch between 'Set Up Legacy Actions' and 'Legacy Bindings' will cause the selectable area of several other button…
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If the user attempts to save a custom controller mapping that is lacking any Required control functions, the 'Save' button will fail to adequately respond. The control scheme will not save, and the us…
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#### Your system information
* Steam client version (build number or date): May 26, 2017
* Distribution (e.g. Ubuntu): Ubuntu GNOME 17.04 x64
* Graphics driver version (run nvidia-settings): Nvidia…
ghost updated
6 years ago
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Hi, we're having a random crash problem with our VR game. Several testers have reported it during game play it but no repeatable use case yet. This is with Unity 2017.4.0f1 and the 1.2.1 ResonanceAudi…