-
For modes such as last one standing or zombies (if all of the players die) an end condition should be created to watch if just one team is left and when one team is left end the round and give that te…
-
All forms of intrinsic regeneration are now known to Lua so it could be conveyed through some visual effect. Proposals include:
- green glow, like zombies. Comes with small nanoclouds / sparkles / + s…
-
```
What steps will reproduce the problem?
1. m4 and m14 and all the g36 if you put a sd on them the noise from it
goes down but the zombies and ai still hear it loud. will add other guns if i
…
-
Mobs such as zombies should not burn up in daylight.
-
When zombies attack, the audio is a bit of a let down. Not because of the actual sound, but more the lack of it because more times than not it seems to be a silent attack with little effort.
Does an…
-
### Describe the bug
On reddit people were reporting that followers no longer attack zombies. I felt like I had experienced something like that while testing different things so I booted up my today…
-
Sweeping edge isn't working as I would expect. You do get a hit on multiple zombies about 1:3 or 1:4 hits. It seems 1:6 or 1:8 against magma cubes (maybe even less?) The odds of it triggering are t…
-
How low can you go?
Min - Max y lvl that specified mob can spawn at.
I would love to have certain harder modded mobs spawning at lower y lvls. I've been able to handle this with most mobs using InCo…
-
... because:
```
t/20-zombie.t ............ 3/32 # $SIG{CHLD} = 'IGNORE'
# $cmd->is_terminated should warn
t/20-zombie.t ............ 13/32 # $cmd->close should warn
t/20-zombie.t ............ 24/32 …
-
### Overview
I heard that 1.19.2 changed some mechanics that prevented this from working anymore, but I also heard that it is potentially possible to add this mechanic back in for the Fabric version …