-
**Describe the bug**
Playing an audio file that doesn't support 3D will still result in BASS_ERROR_NO3D despite disabling it `webaudio:set3DEnabled(0)`. This is due to the bug where BASS cannot play…
-
Meniscus effect limits the image quality of phase reconstruction at the edge of the well, limiting sample utilization. This problem is most prominent when samples are precious, for example in OPS and …
-
Right now rendered scenes are pretty opaque. They are hard to parse by machines to extract information about what is being shown and where it is in 3D space.
I would like to propose a solution wher…
-
### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
Navigating the 3D workspace in Orca can be quite…
-
Hi, I like what you are doing here. I am working on [a native/web game-engine called null0](https://github.com/notnullgames/null0) that so far has been very focused 2D graphics, sound, input, sandboxe…
-
## Version of the custom_component
797d6d0
## Describe the bug
Turning off a pixelblaze with this integration does work but turning it back on does not work as expected. The hass internal sta…
-
### Tested versions
Reproducible:
- v4.4.dev2.official [97ef3c837]
- v4.3.stable.official [77dcf97d8]
...Likely earlier too.
### System information
Godot v4.3.stable - Windows 10.0.22631 -…
-
The `WebGLPreview` used to be the god class that handled everything. Now that we've extracted a ton of responsibilities out of it, maybe it's time to give it a new name that actually represents what i…
-
Hey again, today just dropped update for autoloaders and two sound engine event fix.
I love that, but you could you please also take a look at [Suggestions and fixes topic](https://github.com/GaijinE…
-
It would be greatly appreciated if you could furnish additional examples of how this is typically used. More case usages would certainly aid in my understanding.
During the compilation process, the…