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```
http://forums.alliedmods.net/showthread.php?t=131500
zr-dev 751:3e80204026bf
Even though fall damage is enabled in classes, it's still blocked.
```
Original issue reported on code.google.com by…
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With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod
Similar to this…
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Here is the bug i mention :
https://forums.alliedmods.net/showthread.php?p=1549133?p=1549133
Is it fixed in ReHlds (or ReGameDLL_CS) or do I still need the plugin to fix it ?
Thanks
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```
http://forums.alliedmods.net/showthread.php?t=121117
Cache all spawn points by adding them to a list when players spawn, and pick
random ones when they use ztele.
```
Original issue reported on…
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Without the plugin made by the community maybe 25% of games will be ruined, this is not a plugin causing that or even cheaters.
As you see it happens with bots too: https://streamable.com/mudz88
`…
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New native: register_forward2:
Same as register_event function, would allow to receive the forward only when conditions match.
Function would look like :
` native register_forward2(_forwardType…
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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i know you said you took care of this on the alliedmods thread(https://forums.alliedmods.net/showpost.php?p=2006007&postcount=148), but it's still there.
I downloaded the module files from GitHub.
Pl…
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request by @8guawong
> for dealsdamage since you have an option to color the models already
> maybe have an option to not set the player model
> i want to keep player downloads to the bare minim…
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Title is self explanatory, integrate the sourcepawn compiler into Sourcemod.
This is likely already planned but just putting an issue just in case.
The *Pros* to integrating the compiler would be.…