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This is basically an extension to the existing movement command. Right now, formations in AoE2 will always face in the direction the units are coming from. This makes the direction of a formation unpr…
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I have a number of suggested improvements for the frontend. It's completely up to you to decide if any of them are worth pursuing:
- Start using [styled components](https://styled-components.com/).…
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I have almost the same issue as [#8](https://github.com/DJSchaffner/aoe2de_patcher/issues/8).
The difference seems to be that I have to confirm via the Steam mobile app and not via authentication cod…
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Hey,
I remember aoe2calendar being a reliable source for dates regarding tournament- and showmatches. I visited the website lately and it doesn't seem to be updated since April 2020. Via siegeenginee…
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Presumably you use some form of grid-based A\* algorithm? Maybe it is better to 'group' nearby searches to reduce the stress of re-calculating paths that are very similar.
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# Environment
```
Windows build number: Microsoft Windows [Versione 10.0.18363.836]
PowerToys version: v0.18.0
PowerToy module for which you are reporting the bug: Keyboard Manager
```
#…
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Hey there,
I would like to propose that we create an API for the data at **aoe2map.net** so for example [we](https://github.com/aoe-assoc/aoe2-rating-overlay) can pull in some data and show it on an …
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Hi, I'm new to this grpc, proto stuff, so I don't know how difficult or easy my problem is, but here it is. I tried to test the client_python file to see if I can get data out of the game (or from a r…
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I've built openage on my archlinux system. Everything builds fine, but the default seed is 4321, and it crashes the game upon "generate_game".
The output is as follows:
```
[ 0%] Automatic MOC for…
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Hello there.
We cannot use the original AoE assets.
Have a look at this work https://github.com/junyanz/pytorch-CycleGAN-and-pix2pix which can turn zebras into horses and vice versa using learning. …