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I've lot's of things that could be added to pex but I don't know where to put them. There is number of possible approaches:
**VR** - cardboard rendering functionality.
- add to core e.g. `pex-glu` w…
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Since version 2 of the VR plugin Cardboard view is completely broken on both: iOS (iPhone) and Android smartphones.
The logs shows never ending list of warnings about:
1. WebGLRenderer: .getsiz…
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### SPECIFIC ISSUE ENCOUNTERED
When I create a new project from scratch using the demo scene "HelloVR", It runs smoothly in the unity editor, but after building with 0 errors on console; There …
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Summary:
I'm a n00b when it comes to this so dont laugh too much.
I start my unity project scene, changed platform and enabled Cardboard and Daydream with imported GVR (I tried on 1.7 and 1.8.
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**TL;DR - Headset-only as in no motion controllers, locking the crosshair to the middle of the screen or something similar.**
Some people can't afford proper VR and instead try hacky stuff with Goo…
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**[ ID ]** 0da11268-91ae-4a4a-80a3-2e774304b6fc
**[ Submitter's Name ]** Martin King
**[ Submitter's Affiliated Organisation ]** CCS Libraries and inspireNshare
**[ Submitter's Twitter ]** @timekord
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#### Nature of issue?
- [ x] Found a bug
- [ ] Existing feature enhancement
- [ ] New feature request
#### Which area does this problem relate to?
- [x ] VR
- [ ] AR(ARCORE)
- [ ] AR(MA…
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Since [currently](http://smus.com/web-sensor-api/) there is no way [yet](https://w3c.github.io/sensors/) use the [magnetic input](http://smus.com/magnetic-input-mobile-vr/) in Web VR on the Cardboard …
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**[ ID ]** 400d59e4-dad7-42aa-bee7-5609bbd462c5
**[ Submitter's Name ]** Cathryn Dunicliff
**[ Submitter's Twitter ]** @meowter_space
**[ Space ]** youth
**[ Secondary Space ]** science
**[ Format…
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Currently done using a <renderer> tag.
Should this be in a <meta> tag or other construct instead? It's not very webby to put the rendering choice in a tag. Simple, but not elegant. Think …