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```
cars won't kill player and other chars when running by them
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Original issue reported on code.google.com by `grigorie...@gmail.com` on 27 Nov 2009 at 6:40
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```
cars won't kill player and other chars when running by them
```
Original issue reported on code.google.com by `grigorie...@gmail.com` on 27 Nov 2009 at 6:40
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Why when I take the car from garage I’m able to take another car or the same and have it twice??
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Unified flow for bicycles, cars which are currently modeled as a passenger type and an ancillary.
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### Description of the problem
I have been trying to stream an additional vehicle mod for the vanilla vehicle "rhinehart". I created a rpf file and added the new vehicleMod ( livery) and placed it in…
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* test the search for a car that is not the first one in the `cars` list: `does_car_exists()` does this already but we need to test it in the `_add_car()` itself, so that by the time they get to findi…
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**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [X] Long
- [ ] Short
- [ ] No duration
**Effect Description**
Makes the car the player is in have Avon's voice, crashing a c…
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![Gravar_2022_12_20_18_14_17_374 mp4_snapshot_01 56 080](https://user-images.githubusercontent.com/61087055/208924177-6113a9b5-fc8f-4b98-9102-bfe3c4c183c3.jpg)
![Super Toy Cars ](https://user-ima…
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Cars will have the following functionality :
- Realistic bicycle steering model.
- Realistic Braking and accelrating with gears.
- navigate using a* pathfinding
- controller class that uses PID c…
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### What happened?
I experienced a crash after adding a new clothing pack that was significantly larger than the previous one. This crash consistently occurred upon loading the game with the new pa…