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**Describe the bug**
When trying to use the export within a bpy RenderEngine render function results in a context error in the console and the export does not occur.
**To Reproduce**
Steps to rep…
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Hardware: FunKey S handheld device
Software: https://github.com/DrUm78/sm64-funkey
`texture_filtering true` in "sm64config.txt" does not work in software mode on the FunKey S port, textures are st…
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Hi, recently I'm using your code to render normal maps.
But I find that the rendered normal map looks like different to the traditional one.
It looks like
![stanford-shapenet-renderer-master_r_03…
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Given the following:
```
import { shallow } from 'enzyme';
import React, { Component } from 'react';
import PropTypes from 'prop-types';
const FooContext = React.createContext();
class Foo e…
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Hey @boberfly,
I could not get displacement and subdivision to work.
Maybe I'm doing something wrong? I didn't find any more settings than these:
![Screenshot from 2020-01-29 12-31-25](https://use…
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**Boilerplate Introduction**
At present, the code for handling vector (e.g. Asteroids, Tempest, Star Wars) games is lacking in a number of areas, both in terms of accuracy and in terms of tracking dat…
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The absence of support for noise nodes, which are common in procedural texturing, precludes using this exporter in many cases. Implementing this support, while difficult, would let users avoid the ext…
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On `mark-testing`, `x11-base/xorg-x11` is installed on my system in the `world` set, but `emerge -c` wants to remove `x11-base/xorg-drivers`. That's clearly not the right thing to do, because it will…
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### What happens?
The game have some speed problems. It runs at 50% but the in game FPS is at 60. It seems that the max FPS of the game is 120 but, since PPSSPP limit it to 60, it runs at half speed.…
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I’ve moved to Vulkan SDK 1.2.141.2 to try out fixes in tessellation shaders (array flattening or something like that). My tessellation shaders are working fine in my D3D12 renderer, but there are prob…