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I was testing the Dynamic Cubemap feature and ran into a problem where the color of the included 1x1 cubemaps were not being applied to the dynamic, generated cubemaps.
This is the Aetherial shiel…
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https://github.com/space928/Blender-O3D-IO-Public/blob/5fafb1729bbcf4aae21423b1361fd830c2eeebcc/o3d_io/o3d_cfg_parser.py#L149
```python…
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[.WebGLRenderingContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'
nidin updated
11 years ago
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I'm not entirely sure if this would be how they'd be named or if there's some nuance I'm forgetting, but long story short what I'm looking for is a way to get access to the cubemap textures built into…
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Testing using https://webaverse.com/assets/60 How it looks in Webaverse vs VRChat
![image](https://user-images.githubusercontent.com/32600939/108533585-00d7d780-728e-11eb-8f3f-55b7b28fef98.png)
Ste…
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Steps to reproduce:
1) Open FRED then open up to the Background editor.
2) Clicking on Environment Map, then selecting a small 512x512 black texture in the maps folder (or anything really), then cli…
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Hi @r00tman ,
Thanks for sharing the code and the wonderful work.
I 've downloaded all the models and data. But when I try to run the tesh *sh scripts, there is an error message like:
> Traceback…
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Hi @yGaoJiany thanks for the nice codebase. My question was how did you make the light_transform.json that is used to relight the scenes. Could you share the script for that
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- change all envMap to os.Getenv
- and in the beginning do NOT load to map, bud just with dotenv.Load()
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Hi @Lizb6626
I run
`python editing/scripts/run_editing.py --config_path=editing/configs/sculpture.yaml
`
File "/home/arakawa/HyperDreamer/editing/scripts/run_editing.py", line 3, in
from …