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## Description
Which is weird because I often can't interact with many doors even though I do see them but they have red outline when I try to interact. Though I believe it applies only for left clic…
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1.我已经下载了您提供的VOC-FOG dataset数据集,其中仅有train和test两个数据集,是否我需要自己将train数据集划分为train和val两个数据集。
2.您在TogetherNet根路径下的2007_train_fog.txt、2007_val_fog.txt、2007_train.txt、2007_val.txt这四个文件夹分别对应存放哪些数据集路径或文件名称。
3.您…
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More interesting fog would probably require a GUI to easily experiment with it, so this should come after integrating an IMGUI.
1. The fog is currently a function of the Z (vertical) position. If y…
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![SonicAdventure2_IronGate1](https://github.com/shaddatic/sa2b-render-fix/assets/138042750/f8fea61b-38e7-4a21-9477-10d7f300e645)
Attempts have been made by Speeps to restore the original DC lightin…
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You can set fog color in TheLevelInfo object as well in the ScatterSky object, the fog in the LevelInfoWorks fine until you have a ScatterSky, then the ScatterSky fog color will override the LevelInfo…
ghost updated
7 years ago
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the game works but with **_ddrawcompat 0.5.4_** but pieces of the polygons are missing (the culling fix it doesn't work)
![HG2-NoPol](https://github.com/user-attachments/assets/090bd98f-5839-4809-b…
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As discussed in https://github.com/fog/fog-aws/pull/721, the `Fog::AWS::CredentialFetcher` continues to lag support for IAM access since AWS continues to add functionality.
The latest issue we ran …
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### Describe the Bug
When a player drags a non-snap-to-grid token through a FoW boundary, the amount that the token can enter the fog depends on the direction. Most directions allow the token to en…
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I've noticed that treating fog blocks as a block has made using them in world generation very janky. There should be other ways to implement them, such as:
- Make volumetric fog blocks on different…