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review Unity URP for changes and update templates and or Nodes
below needs to be checked and translated for ASE
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Hi there!
First off, thank you so very much @IRCSS for all your work on this project. As a complete shader noob, I'm trying to learn a lot from your work (and have gone down a rabbit hole of all yo…
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##### System information (version)
- mandelbulber2 => 2.31-1
- Operating System / Platform => windows 11
- Compiler => :grey_question:
##### Detailed description
Primitives using SUB …
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### Problem
Currently, MT fog is quite limited, with people in these years requesting features like colour (#7284) and tweakable cloud fog (#7838). Also, players can turn it off by just pressing F3, …
Zughy updated
1 month ago
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![image](https://github.com/ninjamike1211/PSX_MCSX/assets/49380508/fdf64ac6-f3be-4732-b5e3-bf6ad9132f24)
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Inspired by a puzzle setter named Chameleon, who recently released a unique sudoku utilizing a 'fog' mechanic ('[Lumos Maxima](https://yusitnikov.github.io/puzzletv/#lumos-maxima-lmd)' - cool stuff!)
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Objects should disappear unless they provide vision to the player.
Unexplored areas shall be black whereas previously explored areas will have the terrain visible, and buildings for a time, but any…
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### Tested versions
- Reproducible https://github.com/V-Sekai/godot/commit/1d265a7208febe4c0dba90066e02a91cc532c1cd (doubles)
- Not reproducible: https://github.com/godotengine/godot/releases/tag/…
fire updated
3 months ago
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Hi there,
In Piccu Station & SRAD Research map (I recently noticed the name source of this source port, lol).
...in the caverns stage, there's two colored fogs (light blue and violet).
It seems t…
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If you go into a house with fog activated and go back into san cerigold, the light will be gone. it will only reactivate once you walk over here