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I know that force feedback has been implemented, but it only prevents the fingers from curling more. Imagine you were holding a pen between two of your fingers; it would be useful to prevent those fin…
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```
Hello. I would like to request force feedback wheel support in the latest
version of x360ce. You can read more about what kind of force feedback I want
staring from the third post in this thread…
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```
hi, i've just bought a genius speedwheel 5 pro, and i can't make ff work
in-game.
Steps will reproduce the problem?
i'm using the latest libraries, but maybe i'm doing something wrong. if
you …
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```
Salutations,
I recently purchased a generic Dual shock controller from newegg, it came with
no disk/drivers and there's no brand on it. The controller functions well with
x360ce, however force…
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```
don't know how realistic this is, but i remember freespace 2 supporting my
MS force feedback joystick - don't suppose this is possible for the wiimote
as well?
would be a nice feature adding to t…
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Hello! I was wondering what is the method for obtaining the forcefeedback data, whether its through emulating a virtual ffb wheel, or through peeking at the memory.
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### Describe the Bug
When emulation pauses or shuts down, gamepad vibration gets reset. However, this is not the case for USB steering wheels, and so the last Force Feedback persists on the wheel. It…
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_Clarification of #52_
There seems to be a missing feature in the Gamepad class. I would like to be able to handle feedback from the host controller/program, for example the rumble or force feedback …
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```
Hello. I would like to request force feedback wheel support in the latest
version of x360ce. You can read more about what kind of force feedback I want
staring from the third post in this thread…
-
```
hi, i've just bought a genius speedwheel 5 pro, and i can't make ff work
in-game.
Steps will reproduce the problem?
i'm using the latest libraries, but maybe i'm doing something wrong. if
you …