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**To Reproduce**
Steps to reproduce the behavior:
1) Load up Nacht der Untoten.
2) Begin sprinting on the tiles and run onto the dirt.
3) Notice your sprint gets interrupted.
**Expected behavio…
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Well its in the title, if a round takes longer than 2 minutes, god forbid you go a second over, the next round it will spontaneously combust, and go into negatives
*Steps to reproduce whatever thi…
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Hey, I think this project is awesome, I think more people should know about it and I had an idea. You know OpenARENA? A clone of Quake, based on Quake's engine, same physics, same engine, same gamepla…
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I really do like the idea of a GPL gldsrc clone, however after some research I've discovered a bit of an issue.
The engine is somewhat notorious for making use of leaked source code, and indeed Val…
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I'd just like to gauge interest for a PR to port https://github.com/ericwa/ericw-tools/pull/361 over to qf. Over there it reduces vis runtimes by 50% on big maps, while being roughly neutral on small …
rrika updated
1 month ago
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To reproduce, create a func_wall or func_door composed of both a clip brush and a non-clip brush. Jump or walk into that clip brush. You will get stuck on it instead of smoothly sliding off of it like…
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**Describe the bug**
Pressing X on your gamepad will be Y in-game and pressing Y will be X in-game.
**To Reproduce**
1. Connect a gamepad and open the website
2. Enable gamepad preset and noti…
JCR64 updated
1 month ago
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Hey there. As someone who enjoys the older Armored Core games, I appreciate the fact that your mod exists.
I spent most of the night getting fteqw building and running in its entirety on my system …
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https://sourceforge.net/p/fteqw/tickets/15/
@mushis wrote on 2015-08-27:
$took for example, never works.
some problem-pics attached.
additionally, my CAPSLOCK and 2 keys ALWAYS report _lost
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