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# Bug report
### Bug description:
The `reset_mock(return_value=True)` method behaves in a wrong/inconsistent way.
When used with `MagicMock`, the method `reset_mock(return_value=True)` does not…
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**Is your feature request related to a problem? Please describe.**
Our project has various entities representing "children" of other entities, a typical many-to-one relation from the child to the par…
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Hello Poimandres! Thank you for this awesome library! :)
I believe I've found a bug within the library concerning the event priority in conjunction with `createPortal` and glTF scenes. If I create …
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**General**
Unity version: 2022.3.30f1
Fish-Networking version: 4.4.5 Pro
Discord link: https://discord.com/channels/424284635074134018/1279073515139502112/1279073515139502112
(Discord Username is…
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**User Need**
**As an** engineer,
**I want** to validate user input before it's used,
**so that** I can catch any issues at the source and reduce time spent on back-and-forth with the user.
**Va…
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For example, Delivery Note and Delivery Note Item have a parent-child relationship.
I expect a function that can query the fields of the parent table Delivery Note and the child table Delivery Note…
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### Describe the project you are working on
Working on a custom `Container` with a shader attached, that is meant to affect all it's descendants.
I am currently working in Godot 3.5.stable (soon…
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Disabling specific items does not function as intended. It currently only works for child items, and there is no option to make particular items unclickable while leaving the rest clickable.
AB#148…
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In the F+O spec, the `uri-structure-record` appearing in section 6.6, and various other similar record descriptions, are defined using the `fos` namespace markup in xpath-functions.xml. Normally the `…
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### Problem Description
How can i set a few child items on the parent module as default? for example like to contact form or the slider module.
### Steps To Reproduce
I've tried using predefined…