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I think I represent a whole bunch of people who might have randomly seen this project, and thought to themselves it looks cool but just where is this project headed. I find "space-age" quite vague.
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### Describe the project you are working on
Godot C# bindings
### Describe the problem or limitation you are having in your project
For the past weeks, I've been discussing with several Unity…
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if you were to add polygon support ( I think you mentioned you were using a drawing lib that does actually have it) , could an api be devised that would let another tool (e.g. my experiments) throw po…
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Welcome!
I created this repository as a discussion hub for the ML ecosystem in Rust, "following" a talk I gave at the Rust meetup in London ([slides](https://docs.google.com/presentation/d/1dOqqosL…
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This is an umbrella issue to discuss how to make Heaps and its ecosystem (everything under HeapsIO) more attractive as an open-source project.
This was sparkled by discussions with @Yanrishatum who c…
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So, I've been trying for the past few days to get any form of GUI working in my VST host (Reaper) using rust-vst2, and I've faced nothing but difficulties. I'm also pretty new to Rust itself, so my in…
Earlz updated
7 years ago
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when I build any demo with wgpu, ie involving libs/zgpu the build fails with the following error:
```
❯ zig build triangle_wgpu-run --verbose-link
triangle_wgpu-run
└─ run triangle_wgpu
└─ ins…
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**This is Part 16, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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**Describe the bug**
v6.18.0 fails to locate an MSBuild project file or solution file and is unable to test our C# scripts and thus cannot validate them.
Unhandled exception: System.IO.FileNotFou…
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## Overview
When allocating many objects with a finalizer present, there is a non-negligible overhead on GC gen0 collects, even if the finalizer has been suppressed via `GC.SuppressFinalize`. The hyp…
peppy updated
3 years ago