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### Details
We are experiencing crashing with srcds and lua_shared.dll due to usage of 64bit version of Garry's Mod. This issue was temporarily resolved in a previous update (rough date ~July 10th), …
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### Details
Garry´s Mod increased gpu load a lot since the last update for some models.
![image](https://user-images.githubusercontent.com/70099729/147967209-630911c2-ecf4-4944-af21-da4b0e78aa02.png…
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### Details
I am running x86-64 branch
Version Info
Protocol version 24
Exe version 2023.06.28 (garrysmod)
Exe build: 13:53:47 Jan 31 2024 (9196) (4000)
GMod version 2024.01.31, branch: x86-…
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I'm working on a better Paint tool using DecalEx that allows for size scaling and using any material that aint LightMappedGeneric, but I ran into a bit of a gamebreaker.
At seemingly random interva…
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### Details
When cleaning up a map on the x84-64 beta branch, the game freezes for a second and then crashes.
This crash does not occur on the main (stable) branch.
This happens on both a dedicat…
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### Details
Using ENT:SetMaterial or ENT:SetSubMaterial to set any material that starts with "pp/" will turn players screens to the color of the entity,
Example: ENT:SetMaterial "pp/copy" on a prop …
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### Details
What is rendering :
![](https://i.imgur.com/FTFNWuD.png)
What should be rendered :
![](https://i.imgur.com/h46ZLMe.png)
I managed to fix the rendering by error()'ing inside …
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Perhaps this is a me issue or perhaps its a GMOD 64bit issue, but i have 12GBs of ram, yet Garry's Mod slowly eats it all up, eventually freezing the entire system. What happens is that Garry's Mod at…
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Hello, I hope this finds you well. I have branched off your original code to create a new feature to change the camera angle/view of your recorded gameplay. However, I do not have permission to raise …
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Happened to notice that using color tool with alpha set between 254-1 doesn't remove projected texture (aka light from lamps) shadows from entities that were spawned with a toolgun, like lamps, lights…