-
```
20:51 anjbe_: is "smart linking" something you can do? smart linking means: only include things that are actually referenced
20:51 this mostly helps with libraries
20:51 as not all of the libra…
-
The thin is idk i just wont open.
Whejn ı start the exe file it wants to me put some kinda file and i put the file and it says sameboy and it just a black screan and also there was another files that…
-
A feature to have twice as many channels in one module would be great. LSDj has a similar feature when using the link cable that syncs two Gameboys' playback for double the channels and I'd like to be…
-
### Core Library
MSAL Node (@azure/msal-node)
### Core Library Version
1.17.3
### Wrapper Library
Not Applicable
### Wrapper Library Version
n/a
### Public or Confidential Clie…
-
Lddc supports setting the ```-Wl-yp0x143=0x80``` flag to set things as Gameboy Color compatible. Is there an equivalent way for doing this with gbdk-n / sdcc?
-
Game Boy sound hardware:
* http://bgb.bircd.org/pandocs.htm#soundcontroller
Sound in MonoGame
* https://github.com/taylus/monosynth
[Boot ROM](https://gbdev.gg8.se/wiki/articles/Gameboy_Bootst…
-
# Issue
Ch3 vibrato sounds OK in mGBA, but it's broken on hardware.
The waveform is a simple Triangle, which looks like this:
![image](https://github.com/AntonioND/gbt-player/assets/34793045/e220d1…
-
There are 3 environments for us right now: Dev, Pre and Prod.
Dev is used for daily development, Pre is used for integration test before Prod, Prod is used for Production usage.
So, Dev correspo…
-
## Description
Using emulicious we can debug a game boy rom and see all subfolder and files from debug information. In radare2 we currently can only see debugs infos in a single file in r2.
If y…
-
The following entries don't have a ROM file or it's not correctly referenced in the manifest
- evolandgb
- ghx-demos
- rinkapink