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### Current Behavior
Scanner says the substats are invalid yet they're in game so they are 100% valid
### Expected Behavior
The scanner to correctly exports the data
### Reproducing a Behavior
ru…
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- *Related to https://github.com/godotengine/godot-proposals/issues/348.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or lim…
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### Current Behavior
In resolution 2560x1440 (full screen on my PC) and 1920x1440, I find the tool frequently misses rows and repeat rows when scanning artifacts. This happens when the artifact UI …
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### Current Behavior
The program should scan every line of artifacts
### Expected Behavior
The scanner continues to scan
### Reproducing a Behavior
1920x1080 Fullscreen
check "artifacts" in scan…
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### Godot version
4.0 Stable
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
This is the Unreal Engine 4 Sun Temple example ported to Godot 4, …
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### Current Behavior
For some reason, it doesnt go to the artifatcs tab, and constantly scanns the weapons tab of my inventory, i'm not even touching my mouse or keyboard, it just doesnt execute that…
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### Current Behavior
One of my artifact is not in the result JSON. And this is the error log:
```
Unable to validate information for artifact ID#317
Invalid artifact sub stats
Artifact ID: 31…
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### Current Behavior
If you set the minimum artifact level and rarity, it's possible that the scanner stops prematurely. As implemented now, the scanner will stop as soon as it encounters an artifact…
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### Current Behavior
Weapons and Artifacts scan OK. When the scanner gets to my characters, it opens up my first char (Hu Tao), goes to constellations, clicks each one and then exits out. It then nor…