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Hi everyone,
I was wondering what would be necessary to help get Clojure working on Godot? I'd love to get started on trying to get it working!
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I have those warning since the beginning. How can I check what is wrong?
```
WARNING: JNI local refs: 33, exceeds capacity: 32
Godot-JVM: Starting GC thread
WARNING: JNI local refs: 66, exceeds …
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We have a method args limit of 5 which we enforce with:
```cpp
#ifdef DEBUG_ENABLED
JVM_CRASH_COND_MSG(args_size > VARIANT_ARG_MAX, vformat("Cannot have more than %s arguments for method call."…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
9 months ago
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
10 months ago
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@piiertho introduced a very useful and nicely designed abstraction for various type informations called `traits`.
These traits allow us to handle object and type traits more efficiently and especiall…
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# User Description
_User did not enter any detailed information._
# Stack Trace
```
com.intellij.diagnostic.PluginException: 318 ms to call on EDT CreateCommitMessageAction#Update@ChangesView.Co…
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### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Windows 10
### Issue description
**NOTE**: Exporting to Android SDK 33 works fine.
Exporting to Android SDK 24 throw…
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Currently I do something like this:
```kotlin
@RegisterClass
class CreatureScene : Spatial() {
private lateinit var body: CreatureBodyScene
private lateinit var infoScene: CreatureInfoS…
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We're missing a UI that would make it possible to opening a file, eg. a project file, and also give access to the rest of the files in that same directory. This is useful for:
- audio or video author…