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### Describe the project you are working on
Godot games with support for local multiplayer. I define local multiplayer support as follows:
1. 2 or more players inputting actions via 1 or more in…
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How can entities and player storage work for this demo? Are there any examples or prototypes?
Goal: Minecraft style entity and player storage system. Bonus account system
How can entities and st…
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**Describe the bug**
SteamMultiplayerPeer will complain that the user is still in a lobby even after calling close(). This prevents the user from joining another lobby and forces the creation of anot…
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I originally posted this over in GodotSteam project, but the more I mess with this, the more I'm sure it's related to this instead of GodotSteam. If it does turn out to be that library instead, I'll c…
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Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work I think? This is for solving thi…
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### Describe the project you are working on
A 4-player peer to peer FPS game using Godot‘s integrated multiplayer framework (MultiplayerSpawner, MultiplayerSynchronizer etc.)
### Describe the pr…
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### Tested versions
- Reproducible in 4.2.2.stable, 4.0.stable
### System information
Godot v4.3.dev6.mono - Fedora Linux 38 (Workstation Edition) - Wayland - Vulkan (Forward+) - dedicated AM…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
I've needed this feature in many projects but currently, I'm needing a way to store player statistical information such as in-game stats to be displayed on…
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Implementing basic high-level multiplayer.