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In the simple case, we have tightly packed RGB24 data, with three bytes per pixel. However, Graphics APIs strongly prefer striding width, so that rows of pixels are aligned and padded to multiples of …
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Request add a hint to make the texture tiling
https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
opengl GL_REPEAT
https://github.com/…
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## Background and Motivation
In Windows Forms painting it would be helpful if we had the option to plug our own P/Invokes calls into existing GDI+ objects. We could, for example, have lighter-weigh…
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Skinning and blenshapes are important feature for avatars.
We need to support UsdSkel for it: https://graphics.pixar.com/usd/release/api/usd_skel_page_front.html
syoyo updated
3 months ago
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Running playground https://playground.babylonjs.com/#W7E7CF#25 on D3D12 shows the following when the window is small or the camera is moved far enough away...
![MicrosoftTeams-image (4)](https://gi…
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Dear developers. I have a GitHub workflow using "reactivecircus/android-emulator-runner@v2". The workflow has been running fine in a daily basis in the past. It started encountering the following erro…
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Note: all new APIs can already be submitted with a PR, but with `` tag, see https://github.com/AvaloniaUI/avalonia-docs/pull/380
Total API changes: https://gist.github.com/maxkatz6/a7df42607cc7187b…
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## What would you like to be added:
An OpenGL and/or Generic 3D view which supports the ability to use 3D primitives, exposed through Silk.NET, for instance.
## Why is this needed:
Render 3D …
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## Introduction
We have multiple (upcoming) clients of low level gfx-rs with strong performance or validation constraints. Our current HAL interface strongly adapts the Vulkan API together with the…
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### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.…