-
### Summary
I want to implement a non-breaking method for instanced draw calls without the size limit of uniform arrays. For this, I'd like to use **instanced arrays as vertex attributes**.
The pr…
-
-
Is there currently a way to use instancing only with the surfaces you have selected on the parent object?
It would be great if I could select faces and have an instance applied only to those faces,…
-
Three.js supports instancing, see: https://threejs.org/examples/?q=instanc#webgl_instancing_performance
This could potentially be offered as a means to render in three.js?
-
Hi,
I'm not sure if it's a bug or if I'm doing something wrong, but I couldn't figure out how instancing works for the nested components. It only says "node type: instance" for the parent, not for it…
-
## Describe the problem
When using [Entities Graphics](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/manual/index.html), the Standard shader can't be used as it isn't dots insta…
-
from a cursory glance, it seems possible to subclass the `VGMPlayer` class and overwrite `InitDevices()` to not call `SndEmu_Start()` and instead fill in the device definition callbacks manually.
I…
-
#为Unity Sprite实现GPU Instancing | OWNSELF
[http://www.ownself.org/blog/2022/unity-sprite-gpu-instancing.html](http://www.ownself.org/blog/2022/unity-sprite-gpu-instancing.html)
-
i would love to have mograph c4d style instancing and control somehow inside tooll.. including more support for inporting .obj or other standard 3d scene files that we can then manipulate inside tooll…
-
Fun one!
When motion blurring instances the objects seem to be going on a bit of a trip. In the image below, the red object is an instanced sphere, the blue has the same ActiveTransforms applied bu…