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Port zcam for better spectating.
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First of all, thanks for creating such interesting portification of q1 into q3!
I played this well on ioq3 but on https://github.com/ec-/Quake3e it loads only menus and while in player binding contro…
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Im sorry for this issue, but i simply cannot find another means of
contacting you, if you could give me your email im sure we could work
together on this project
The reason i made this issue was …
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```
Im sorry for this issue, but i simply cannot find another means of
contacting you, if you could give me your email im sure we could work
together on this project
The reason i made this issue was …
-
```
Im sorry for this issue, but i simply cannot find another means of
contacting you, if you could give me your email im sure we could work
together on this project
The reason i made this issue was …
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q3mme appears to be windows exclusive. Not only that, but the source base is outdated. It would be really nice if q3mme was ported to use ioquake3.
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Can we add support for sabermarks, bullet holes and other decals on brush entities without breaking compat?
And misc_models, for that matter.
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this cvar is cheat protected, actually this is not cheat cvar.
Its control level of detail, higher values removes LODS making them more beautiful.
Please allow to change this value to higher values…
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The`trap_R_inPVVS` function is not used, I don't know if we want to keep it for potential modes being ported to Dæmon, but actually this is just something not used by Unvanquished.
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r_drawSunRays 1 works with r_ext_framebuffer_multisample > 0 but not r_ext_multisample > 0 (multisample on default framebuffer). I guess it's not valid to read part of the multisample default framebuf…