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Design it on paper first and create a basic textured level with different OBJ meshes in blender. This will be the tutorial level.
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Auto repair is what causes the buildings (normally controlled by the AI) to start repairing themselves when damaged, as long as there is sufficient funds for the repair.
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STDOUT when saving FOX (FmbLib doesn't support non-STDOUT (Console) output yet):
```
(21:32:46.518) [FEZMod.Editor] Saving level FOX
(21:32:46.554) [FEZMod] Saving level to binary file: FOX
debug Wri…
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open editor
move center rectangle over a bot waypoint
press "p" key
=> boom
````
=================================================================
==5413==ERROR: AddressSanitizer: memcpy-param-o…
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### vscode で開く
https://zenn.dev/posita33/books/ue5_starter_cpp_and_bp_001/viewer/chap_01_vscode_setup
1. プロジェクトのエディター設定を変更する
`[Edit] > [Edit Preferernces...] |> [General] > [Source Code] |> [Ac…
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So, next bit for the project I'm working is to bake the lighting and packaging the project.
For packaging I found the FARFilter but I'm not sure if it's really related or if it's something else. In t…
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Hi,
As I mentioned in https://github.com/Khroki/MCEdit-Unified/issues/877, sometimes there an error happens when copying a region to the built-in clipboard. I'm guessing it happens when it's beyon…
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Hey everyone,
we just finished a small prototype using your plugin. It works like a charm in the editor / VR Preview, but if we try to package the project we get the following error in the editor:
…
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There is too much memory used and causes issues like:
- Game crashes on basic mobile devices
- The game has slow loadings
- More battery is consummed
- For extended play time, the game wil…
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Issue type: `feature request`
#### Description:
I recall reading a tutorial on the subreddit somewhere that there is a map editing interface within FEMP, but it requires having an entire java develop…
ghost updated
7 years ago