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**Godot version:**
Godot_v3.2.3-rc3_win64
**OS/device including version:**
W10
**Issue description:**
I try to do a 3D voxel blocky game. Each grid of voxel is a rigidbody, each rigidbody is …
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This is a formal issue for the discrepancy with Godot Physics that's currently mentioned in `README.md`:
> Manipulating a body's shape(s) after it has entered a scene tree can be costly
Put simp…
mihe updated
4 months ago
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## **Please read follow-up comment; this may be able to just be closed!**
### Issue description
`phantom-camera` version: `0.6.4`
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integr…
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Basically, I have a NodeJS server set up where cannon does all the calculations. I have setted up the step to 15 fps. The step will call 15 times per second. However, this makes high velocity objects …
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### Describe the project you are working on
Any 3D project using Blender for asset creation
### Describe the problem or limitation you are having in your project
Supersedes #2422
Note tha…
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Maybe this is not properly a bug or issue, but an improve.
Suppose we have a layer in our map that represent a wall, composed by little rectangles with a texture, and we have this code to get the lay…
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Bevy should have a backend agnostic physics api
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### Describe the project you are working on
I'm working on a 3d-ish physics puzzle based 2d platformer semi horror game.
### Describe the problem or limitation you are having in your project
…
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### Describe the project you are working on
- Playing around with building 3D scenes in Godot
- Level design addon using CSG Nodes
- Unrelated 2d project
### Describe the problem or limitation y…
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### Tested versions
Reproducible in 4.1.3 and 4.3-dev2
### System information
Windows 11
### Issue description
Context: We're working on a turn-based tactical RPG, and the current version of our …