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### Your GTNH Discord Username
PinkYuDeer
### Your Pack Version
2.7.0
### Your Proposal
Add a constantly repeating recipe for GT tools at the front of the NEI,
### Your Goal
similar to "differ…
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To calculate the attenuation of transmitted light, the thickness parameter of the material is required.
The attenuation of light is calculated using Lambert-Beer's law, which requires not only the c…
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On the call on Tuesday, we discovered that the graphical output shows material properties as they are computed pointwise, whereas the internals of ASPECT may use them after averaging. We concluded tha…
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After #13005 was implemented...
It would be helpful if it is possible to define the source for the autofill information by yourself. For example, like you refer to the "Created By" field or the "Comp…
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My understanding from reading the Curv documentation is that Phong shading is used to render 3D shapes. But currently, [the parameters of the Phong reflection model](https://en.wikipedia.org/wiki/Phon…
p-e-w updated
5 years ago
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### Describe the bug 💬
RoughRefractionFeature.cs appears to be broken in build for Unity 6 URP.
### Steps to reproduce 🔢
1. Reference the RoughRefreaction render feature in a URP pipeline ass…
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When creating or modifying an existing control using the Visual Studio designer, lots of unnecessary properties are set that make the control properties hard to navigate, and some even alter the appea…
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### Describe the project you are working on
Topdown 3D Shooter, requiring smoke grenade.
### Describe the problem or limitation you are having in your project
https://github.com/godotengine/g…