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I unfortunately don’t know much about this one, since I haven’t seen it myself, but have seen several other people with the issue.
Either mipmap generation or write formatting seems to have errors …
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ImageMagick-7.0.11-12-portable-Q16-HDRI-x64
_All IM version with bugged mipmap resizing.
You should add -separate -combine implementation by default for all DDS with alpha while resizing mips (Mi…
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most backpack icons have mipmaping and lod on, causing them to look blurry at low texture quality, heres a comparison
![image](https://github.com/user-attachments/assets/eb0228ae-1eda-4db3-9511-986e3…
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I tried to isolate the problem, but if I get rid of the PGraphics for example the bug seems to disappear.
If I run the below script I get:
```java
import processing.video.*;
PGraphics bi…
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### Description
Fix issues with Direct3D12 which seems to have some artifacts.
Update: It's an engine bug. Upstream issue https://github.com/godotengine/godot/issues/98527
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### Describe the bug
It is hard to explain, but if VTF Aux compression is not set when the VTF is first generated (using VTFLib) for instance by using SetVersion + SetAuxCompressionLevel (in VTFLib) …
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Currently we just render the SVG at a fixed resolution (128x128 or 256x256) and then use `gl.generateMipmap(gl.TEXTURE_2D)` to generate mipmaps. This does not utilize vector information though leading…
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This will fix moire patterns you see on the distant blocks.
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```
This is an enhancement rather than a bug:
ANGLE manually generates the mipmap chain using CPU-side mipmap generation or
draw calls.
D3D11 provides a GenerateMips method which generate the mipma…
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Problem:
![screenshot from 2017-06-11 14-03-04](https://user-images.githubusercontent.com/2116167/27010499-b7575240-4eae-11e7-8068-4472771cbc5e.png)
![screenshot from 2017-06-11 14-08-41](https://…