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### Godot version
4.1
### System information
Godot v4.1.stable - Windows 10.0.19045 - OpenGL (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)
##…
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I hear they're in the process of fixing it, but in the meantime, there's a bunch of games that don't run for a bunch of people without adding the `-force-opengl3` or `-force-opengl` command-line argum…
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The OpenGL renderer fails to render various 2D elements
![opengl2](https://user-images.githubusercontent.com/59420956/82684646-915a8c00-9c18-11ea-8829-4a95ae5558e2.PNG)
![software2](https://user-im…
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Tested in latest windows build, default settings. Just forced "simulate UMD delay" and "Force CPU sync" to prevent anticopy issues. Various graphics issues make this game unplayable while there are no…
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### Tested versions
Building the engine v4.3 dev3 win64
### System information
win10 ,opengl3,GTX 560 ti
### Issue description
shadows are displayed incorrectly in opengl 3 mode, the pr…
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### Tested versions
Reproducible with the `4.3 beta` (commit [daa81bb]) and with the `4.3 dev 6` (commit [64520fe])
### System information
OpenBSD 7.5 GENERIC amd64 (running on QEMU)
### I…
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I've recently noticed some client lag spikes (i.e. one frame too very long). And it seems to be related to players entering (and leaving?) the game.
I should probably add that I've also recently se…
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**Version/Branch of Dear ImGui:**
Version: 1.89.7
Branch: master
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_OpenGL3.cpp + imgui_impl_Win32.cpp _(or specify if using a custom eng…
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I'm very close to getting nuklear to compile out to a HTML5 & JS application using Emscript and the `sdl_opengl3` demo file. I'm only running into an issue with `emcc` with `glMapBuffer()` and `glUnm…
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```
Klaim@KLAIMSTATION2 MINGW64 /e/projects/build2-packaging/dearimgui/usertest/myapp (main)
$ rm -rf .bdep/ ../build-*
Klaim@KLAIMSTATION2 MINGW64 /e/projects/build2-packaging/dearimgui/usertest…
Klaim updated
2 years ago