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# Bug
In my project settings under Metadata, Engines & tools I have selected that my game is made using Aseprite. When I go to my project page it says that the game is made using Aseprite and PixiJS …
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hi, existe a way to normalise values and get more easy to use this engine with pixijs?
https://jsfiddle.net/jonforum/w4kx2ey7/29/
![skew child fixed](https://user-images.githubusercontent.com/2486…
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Download pixijs pack by promise and GZIP packerer
Some people want manual download
you just need to sync the selected link in the build and found a way to add in the array `pixiJSbuild `
```jav…
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### Checklist
- [X] I've **checked both [open and recently closed issues](https://github.com/tetrio/issues/issues?q=is%3Aissue)** to ensure this feature is not already requested.
- [X] I am using …
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Cube exibits aliasing artifacts on Firefox and rotates fairly slowly.
Possibly related warning from console:
Error: WebGL warning: drawElements: This operation requires zeroing texture data. This …
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### Description
I totally understand the motivation for noisy loud warnings, but it would be fabulous if these warnings could be toggled off somehow. It's very noisy in the clients.
Relates to htt…
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Use pixijs
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Heya, just a heads up in case it's not known - the examples links in the README are broken and redirect to https://pixijs.com/examples
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Zoom in/out can be slow when the canvas is large and audio buffer length important. Try to cache rendered waveforms in order to speed up rendering when zooming in/out
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in the example
http://pixijs.io/examples/?v=v4.8.6#/projection/iso-basic.js
&
http://pixijs.io/examples/?v=v4.8.6#/projection/plane.js
I changed `.proj.affine` from AXIS_X to AXIS_Y .
I fo…