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When converting from ft3 files to MEI files all rhythm flags with no notes beneath them (essentially rests) seem to get removed. In MEI they should just be represented with a `` containing a `` and no…
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## Story
- **As a** website visitor
- **I Want** to see the description of a rhythm in an unobtrusive way
- **So That** I can get understanding that is not conveyed by the video
## Accepta…
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## Story
- **As a** website visitor
- **I Want** to be able to hear the audio associated with a rhythm
- **So That** I can understand it in the absence of video
## Acceptance Criteria
1…
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Implementing a proper rhythm game was found to be unfeasible this sprint.
- Godot is unable to handle offbeat inputs
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about responsive typography in tailwind... sure one could set it up using the utility classes in some cases. i usually create a component and it get some html parsed content from a cms. like `h1` and …
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compass vertical rhythm (sass) allows to show the baseline vertical rhythm (e.g. by using background images) that greatly helps verifying correct following of the rhythm:
http://compass-style.org/refe…
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Lots of fun
yusi1 updated
9 hours ago
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I'm making a game that involves rhythm mechanics but I want to be lenient on players who click slightly before the "note on" event. Is there some way that I could configure this addon to read ahead fo…
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Comment your ideas for the project
Ideas so far (not all at once):
-snake
-flags going across
-Text going across (prob not hard {could make other ideas a little more intricate} )
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## Taiko no Tatsujin: Rhythm Festival
#### Game Update Version : 1.1.1
#### Current on `master` : Emulator Build Version : 1.1.279
#### Graphics Backend : Vulkan
Must accept the first User…