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cloned the repo then did: `cargo web start --release --auto-reload`
Then it built and said: `You can access the web server at http://127.0.0.1:8000`
But when I point chrome there I just get an e…
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At the moment, the error display for too small of a screen is not always drawn correctly.
I think at the moment, the whole thing blows up if the screen's width is less than the error message.
Th…
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Requests for additional worldgen structure support:
~Chromaticraft Ocean Monuments
~Mystcraft Library
~Roguelike Dungeons
~And of course more mod-specific villager houses, such as Witchery's Apotheca…
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Roguelike or board game. This would be a useful demo to have.
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It would be good to decide on how we want our dungeon generation to work before we add any more onto it. There are 2 main topics:
1. Do we want to switch to BSP generation (http://www.roguebasin.com/…
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Many roguelikes, when the game has ended, write out a text file containing lots of information about the run. This would be great to have, to give a summary of the build the player chose, especially g…
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Gui.cs isn't good enough and has very little documentation.
SadConsole is based on MonoGame, has lots of documentation and is actively developed.
libtcod is the "roguelike library", writing a .…
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It would be good to have a way to implement experience levels in the game (for more traditional RPG roguelikes).
See [wiki page](https://github.com/LambdaHack/LambdaHack/wiki/Experience-levels) for…
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### 在提问之前...
- [X] 我理解 Issue 是用于反馈和解决问题的,而非吐槽评论区,将尽可能提供更多信息帮助问题解决
- [X] 我填写了简短且清晰明确的标题,以便开发者在翻阅 issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
- [X] 我已查看最新测试版本的更新内容,并未提及该 bug 已被修复的情况
- [X] 我已检查了置顶议题(pinned issu…
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Currently Keter is not accessible for mobile users who are not using the keyboard. We need to do something about it.
Are there any samples of mobile roguelike games?