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This is for the GMS 2 beta (2022.600.0.143) with rollback netcode, which I have not yet used.
When run normally:
ERROR in
action number 1
of Other Event: User Defined 10
for object objAudioEd…
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### Discussed in https://github.com/o3de/o3de/discussions/2022
Originally posted by **ValorZard** July 9, 2021
There's a lot of great resources on what Rollback Netcode is, specifically [an e…
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### Description
If an object is spawned with client ownership (not host) and a network variable has NetworkVariableWritePermission.Owner permission the server throws an error when writing to it.
…
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### Describe the project you are working on
A game
### Describe the problem or limitation you are having in your project
**Note:** This proposal is NOT about comparing values of different typ…
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### Describe the project you are working on
A multiplayer game with Godot.
### Describe the problem or limitation you are having in your project
Game state replication over network is hard to…
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## What problem does this solve or what need does it fill?
To allow easier duplication of entities (spawning copies of a template) and copying of entire Worlds for subapps/worlds and rollback network…
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Hello,
Please consider including coroutine.clone in a future 2.1.x or 2.2.x release.
The patch was originally distributed on the lua mailing list here, but Mike amended the patch in a reply to t…
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Hello,
I just found out about this engine, and I'm wondering if it would be possible to add multiplayer to this engine. Specifically, rollback netcode with the GGRS library (https://github.com/gschup…
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### Description
A local netplay option to play games, that do not have a proper online (LAN support) through any vpn service (Radmin VPN for example).
### Reason
There are many PS2 games, that do n…
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*This question-issue is a follow up from [this Reddit thread](https://www.reddit.com/r/gamedev/comments/rlebqq/comment/hq04pvf/?utm_source=share&utm_medium=web2x&context=3)*
This question has two p…