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![hlukt_testworld_playground0000](https://user-images.githubusercontent.com/44338582/221366301-630455e2-91cf-40f0-b65b-b2c2e38a6e2b.jpg)
When generating a cubemap, it doesn't blur with the roughness.…
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### Tested versions
4.2.1 and 4.1.1
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A750 Graphics (Intel Corporation; 31.0.101…
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https://3dstreet.app/#/scenes/d1f54dc8-2aa1-4de9-8349-677d67b334ee.json
This street has an invalid value for position that includes NaN for `x` value:
```
...
{
"components"…
kfarr updated
1 month ago
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Global Hydrology Resource Center (GHRC)
Author: Yuling Wu
We are updating our micro-wave remote sensing products with the new version of CF conventions at our data center and we have a few physic…
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Dear author,
Hello, I am a Ph.D student at PolyU. My research interests lies in neural inverse rendering. Your great datasets is is very suitable and challenging for this task! But, inverse renderi…
Binyr updated
1 month ago
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Hello,
it's great that the plugin is able to predict the roughness coefficient according to the formula e = e0 + at. However, the value e is currently calculated as of the day of the simulation (t = …
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It was noticed that path tracers and rasterizers see different amounts of roughness on a clear volume, given that the path tracer will take into account roughness on the back of a transmissive surface…
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Hi, I loaded up a level and noticed the material on a wall was not correct. This is a wall from the Offworld DLC, not the stock one that comes with it but a re-imported version. I reimported it so tha…
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Hi folks,
First of all, thank you for providing access to such a great library!
I am trying to implement the calculation of psychoacoustics metrics in my sound classification machine learning pr…
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