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### For?
S&Box
### What can't you do?
Right now, the base sound effects contain way more useful footstep sounds that s&box doesnt get to use
If we're using assets from asset.party, we can expect…
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For juicing on Sunday:
- [x] Background music
- [ ] Ambient sounds (birds chirping, wind howling)
- [ ] Sounds for UI (speech bubble popup, button press)
- [x] Particle effects for environment (…
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### Version
Latest 1.4-stable
### OS
Windows
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
Magic mirror sound effects partially cut off when u…
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### Cross-mod Integration
_No response_
### Feature Description
## TODO List
### machines
- [x] Hi-Amp Transformer
- [x] Charger
- [x] Diode
- [x] Fisher
- [x] ItemCollector
- [ ] Ma…
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Originally in GitLab by @caewok
Related to #6197.
### Feature Summary
Consider adding options in an advanced tab to the sound configuration like what the user has when configuring lights, to allow …
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
We can add ef…
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This is most easily reproducible by loading the attract mode ("DEMONSTRATION" in the main menu) but seemingly happens in other areas too. CD audio is unaffected.
The "ANNOUNCEMENT" in-game option i…
cnrm updated
5 months ago
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Not sure why but the denoised audio sounds like cut off sounds or little pulses of sound that have nothing to do with the original audio. The original audio is a speaker with some background noise, bu…
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A lot of the in game sounds are super low pitched far more than they're supposed to be, all the hitting sound effects of punching and kicking, swinging, landing and jumping, even hazard sounds like th…
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In case anyone wants to continue working on CFXR: I have frequent crackles and pops when previewing sounds. The noise is not present in exported sounds, but it makes shaping sound effects very difficu…