-
Trying out the pretty handy binary format the Spine editor can export to in pixi-spine I get an error: `The spineData param is required.` on line 8195 of pixi-spine.js. When using the json export inst…
-
Mentioned on the forum here:
http://esotericsoftware.com/forum/How-to-control-texture-memory-usage-for-skeleton-with-skins-13240
http://esotericsoftware.com/forum/I-tried-to-export-with-command-line…
-
I already reported https://github.com/EsotericSoftware/spine-runtimes/issues/2563 and fixed
https://github.com/EsotericSoftware/spine-runtimes/blob/c9c6b9821163890c44ae142750afbed0826ad5e9/spine-cp…
-
Hi, I am having problems with moving an animation along a path. I want to make an animation series, for example, move a monster close to an actor, attack the actor and then cast a skill. Finally, the…
-
Hi. Before we migrate from Pixi v4 to v5, we had this code running:
```
import * as PIXI from 'pixi.js';
import '../../../libs/pixi-spine/pixi-spine.js' //local lib
```
But when we upgrade to…
ghost updated
3 years ago
-
Hi there !
First things first, thank you so much for your work, this plugin is bananas.
Now, we needed WebGL support in one of our little Phaser games using Spine, and as we discovered this plugin…
-
It looks like in the new version of coa tools there is only a button for the DragonBones export. I really like the change, but I feel a little bit lost, with the documentation that I found. Am I corre…
-
https://github.com/EsotericSoftware/spine-runtimes/blob/d769c1a9308799f529428531606ec7932e6e4316/spine-ts/spine-player/src/Player.ts#L458
This line on my browser is causing the following error:
![…
-
# Uncomment the next line to define a global platform for your project
platform :ios, '13.0'
target 'Spine iOS Example' do
# Comment the next line if you don't want to use dynamic frameworks
u…
-
Hello,
[I'm using a forked version of this repository](https://github.com/LemonadeFlashbang/spine-runtimes) for a game currently in production. There are no content changes in the fork- it just ver…