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Decided to play the game again after a year break and boy does the AO have issues beyond what it had previously. The calculation seems to be completely different, and now it's really camera dependent…
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### Godot version
4.0 rc 3
### System information
Windows 11, Vulkan, GTX 1050 Ti 528.24
### Issue description
SSAO/SSIL at full Res breaks when using Non-Even Resolutions (Half res works just fi…
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**Describe the bug**
The provided screen shot shows an imported model experiencing what appears to be an indexing issue.
**Expected behavior**
Imported models should not having indexing issues.
…
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Caused by SSAO ~~when temporal option is enabled~~
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SSAO is not working if World Irradiance is turned on and an HDR is present.
**To Reproduce**
Turn on both settings.
**Expected behavior**
There to be SSAO visible
**System**
Blender:2.82
…
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Hi Markus, do you plan to implement multipass rendering ? I don't know how difficult it would be to implement but it would allow a lot of new cool things like creating z-buffer for SSAO.
It has been …
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### Game Version
1.19.5 (Stable)
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
Been experiencing a strange bug with certain animations and a…
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Enabling/disabling SSAO in the [attached shader](https://github.com/Tinob/Ishiiruka/files/2020576/Hamasaki.Vanilla.Ultra.glsl.txt) (a custom version of IshiirukaFX) from Video options during emulation…
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- Adding normal vector to the colour for flat shading, more readable than flat shading without SSAO.
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```
Motivating example: ZFA
ZFA maintains xrefs to CL. The header of their file provides the semantics
(treat-xrefs-as-genus-differentia). Because OE ignores the semantics it is easy
for inconsiste…