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Based on: https://github.com/yquake2/ref_vk/issues/40
All features should optional and disabled by default. All models should be implemented inside models.c code without dependencies to render libr…
0lvin updated
3 weeks ago
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Currently we only provide packages for Ubuntu 20.04 and 22.04. We could replace these with flatpak packages to support a wider range of Linux distros.
Tasks:
- [ ] Put miniz files directly into ou…
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Had a question via DM of whether there's a way to select all faces with a given texture, then delete all of those brushes.
I suggest another menu item, "Select brushes from faces" what would be gra…
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Hi, when I run TrenchBroom 2024.1 on Artix Linux and try to access entity / face tabs, it crashes with the following error:
`Reason: /home/user/Desktop/trenchbroom-git/src/trenchbroom/common/src/Rend…
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### Describe the project you are working on
A first person game using Trenchbroom maps/Qodot as level editor.
### Describe the problem or limitation you are having in your project
Qodot imports lev…
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Find closest match with current values, if it already fits cycle through next matches
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**Describe the project you are working on:**
Godot Engine 3D Game Project
**Describe the problem or limitation you are having in your project:**
Godot Engine uses base ten. Unity and Unreal E…
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Long story short: the .def file is lacking a lot of stuff, especially if we consider that [the official Q2 repository](https://github.com/id-Software/quake2-rerelease-dll) has [a more complete set of …
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![Screenshot_20240216_201412](https://github.com/TrenchBroom/TrenchBroom/assets/73663882/79f3e639-bd10-48f3-89a3-2243b8e24977)
Hello, with lights in my custom game definition, lights use RGBA value…
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Progress:
- [x] PNG+JPG (via STB_Image)
- [ ] PCX
Original post:
Currently these tools support external textures using TGA, as well as WAL and MIP. While TGA is fine for development, baseline source…