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Hello,
I am developing an application for the Oculus Quest 2 using Unreal Engine, and I have encountered a problem when trying to configure the Stereo Layer with supports depth set to true and no alp…
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I am using Windows 10, Unreal engine 4.26.2
I want to edit a CARLA map using unreal editor but when I add the repo files in the U4.26 plugins and check the enable box I am asked to restart the Engine…
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well, i think it's a good idea
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Hi, I'm having an issue with packaging unreal engine 5 project any solutions please ?
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6…
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This should get assigned the question label if there is one.
Has anyone tested this plugin on Unreal Engine 5.4 yet? I'm wondering if it is compatible.
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Since I have upgraded our project to Unreal Engine 5.4 and upgraded the ASS plugin to 5.4 I noticed that the game will crash once I open our social in game menu where players can invite their friends.…
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I'm unable to launch an existing 5.4.2 UE project using the Ultraleap plugin (v5.0.1). I tried a different approaches but each time I activate the plugin and restart the editor, I get the error:
"…
kefon updated
2 months ago
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"Plugin 'RiderLink' failed to load because module 'RD' could not be loaded. There may be an operating system error or the module may not be properly set up."
Attempted to build Unreal Engine 5.4.2…
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I compiled your plug-in on a lower version UE4 and fixed some compilation errors, as shown in the figure below
![image](https://user-images.githubusercontent.com/21106644/144056404-6a189127-d679-46…
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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\27149\AppData\Local\Temp\UnrealLink\Ki…