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https://blenderartists.org/t/blender-to-minecraft-workflow/1178857
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Hi. I suffer today from very bad thing ! Jami return useless on Fedora again !
I added new contact. It was okay till I exit the program. After exit the program, I tried to relaunch it again & it fail…
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Hello!
First, your project looks amazing and has so much potential. I think it could become a great tool to create terrain for games using Unity3D as the engine (or any other engine that uses Heightm…
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I would appreciate, if at some time, you could add at least a rudimentary physic tab to the object properties panels. A basic one might consist of a shape selection [box, cylinder, mesh, sphere...etc…
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Sorry for the very long post. I'm not mad if you don't want to read the whole thing, so here's a short version of it.
This is a mashup or many different issues. I didn't know where a comment like t…
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Currently, Minetest Game uses 64×32 skins instead of the more recent 64×64 skins that were introduced in Minecraft 1.8/1.9.
The new skin format allows for "overlays" on all body areas, not just the h…
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Continuing discussion from #6309
> Is there another voxel game engine that Minetest development could be aligned with? I.e. a fuller-developed game engine might give the game a boost in many ways…
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Hello,
I just had a few requests for density viewing.
1. A density view where you just view each voxel as a simple square/polygon, no shape smoothing or anything.
2. A way to center on density surf…
danpf updated
6 years ago
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### Using Emacs as the code editor?
is it possible to add an auto-refreshing option to Studio, such that when Emacs saves the file, it updates automatically in Studio? This sounds like the easiest …
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Has anyone compiled this sucessfully for the iPad / iOS?
Thanks!