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I'm using the latest code here and an up to date ESPHome. If I include the header for person detection, it throws a syntax error.
Perhaps a newer version of the Sparkfun Library has changed the func…
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Running full screen UWP app on Windows 10 second display for media playback. Using OBS studio to capture media display or Hikvision PTZ camera using onvif. Using virtual webcam to share in zoom.
Us…
dslat updated
5 months ago
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Using:
picamera2 version 0.3.12
libcamera build v0.1.0+52-a858d20b
Trying to flip the image with the following code:
```
picam2 = Picamera2(camera)
transform = libcamera.Transform(hflip=True…
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So no matter what I do, I can't move the camera with either mouse or keyboard. I also can't rebind any controls in the settings. If I click on the rebind button and press a key on my keyboard, nothing…
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"Ok, well I think we should add the player character - with some clothes on - to the world as entity, outside of the context of the camera or controls. And we want him to stand on the surface, not ins…
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```
i am wondering if it is possible to use dslr dashboard in "slave mode", which
the button on the top menu suggests ("host mode"); though this button seems not
be changeable.
any ideas? is this g…
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*Related to https://github.com/godotengine/godot/issues/54892, https://github.com/godotengine/godot/issues/54893 and https://github.com/godotengine/godot/issues/56723.*
### Godot version
4.0.alp…
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Currently, the CameraPreview is aligned to the bottom.
When a device has an higher aspect ratio than the camera's, a black area will appear at the top, in the remaining space.
This is not that b…
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Hello,
We are using this aframe component in a proof of concept game that we’re working on, in which you control a spaceship in space, land on a planet and control a drone on the planet’s surface.…
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If DragControls are available,
I don't know what value to put in the third parameter of Drag Controls.
`const dragControls = new THREE.DragControls(meshes, camera, renderer.domElement)`
I'd…