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I've started some time ago with an Ped AI with object detection and "object collision avoiding". I can show you if you are interested.
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Would be nice if there were examples or helpful components for adding collision detection and or generating a navmesh for ai agents
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### Describe the bug
In certain conditions items breakpoints are not coherent with expected behaviour when dragging elements. Breakpoints when items are considered moved is broken when you try to m…
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Been trying to use the example on this page https://ncollide.org/collision_detection_pipeline/#example_1
to set up a collision world, but both the example code seems to be broken
and the code link…
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It'd be nice to incorporate `bevy_rapier2d` for realistic physics (and also replacing the custom collision detection solution I manually implemented).
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I am trying to build **MoveIt2** on **MacOS Catalina** (10.15.7). I have installed **ROS2 Humble** successfully. While executing the command below it requires credentials for the GitHub repo.
```
…
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Followed hydro-devel instructions.
1. Already had a catkin workspace
2. Already had installed Rethink Baxter SDK 1.0
3. Ran `wstool merge --merge-replace -y https://raw.github.com/davetcoleman/baxter_…
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## Next Steps
- [ ] Add a small test case proving the issue in test/rect.py
- [ ] The code for Rect.clipline is in src_c/rect.c@pg_rect_clipline
## Issue details
**Environment:**
- **Oper…
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文章链接:https://wecteam.io/2019/06/27/collision-detection/
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```
Overall frame rates have been dropping continously with the addition of more
and more features (texture animation, transparency, collision detection,
placeables). In some of the larger zones thi…