-
```
What steps will reproduce the problem?
1. loading anatomical image
2. loading streamline image
3. taking screenshot
4. No screenshot is taken and brainGL crashes to desktop
What version of the p…
-
```
Framebuffer with requested attributes not available. Using available framebuffer. You may see visual artifacts.X11 Error: BadLength (poly request too large or internal Xlib length error)
X11 Err…
-
(1)
I am seeing failures to open the frame buffer when the gecko process was killed while the display is off and gecko restarts
D/msm7k.gralloc( 460): splash screen display
E/FramebufferNativeWindo…
-
### Describe the bug
When trying to access Downloads for Keyman, I get the following error on loop;
```
AcceleratedSurfaceDMABuf was unable to construct a complete framebuffer
```
As as res…
-
Hi, I'm an newbie to gl. I wanna render to an image(not snapshot). I googled and found that glReadPixel meets my requirements. However it has some to do with FrameBuffer and I can't not find any trace…
-
### Describe the bug
When previewing the a material using the glass shader the preview just shows as error textures. The same occurs when using it to override the material on a model renderer.
### T…
-
That's it, it'd be helpful if there was a demo of using Imlib because I am planning to write a program to provide Sixel support in the framebuffer. Keep up the good work!
-
## proper 16:9 on ultrawide
### it would be really nice to be able to record 16:9 footage in fullscreen on a 21:9 monitor if possible.
### on a 21:9 monitor, setting the resolution t…
-
Running with
```
"env": {
"LIBGL_DEBUG" : "yes",
"MESA_DEBUG": "yes"
}
```
Yields the following errors:
```
Mesa: User error: GL_INVALID_OPERATION in glGetFrameb…
-
```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …