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**On non self hosted runners I'm getting:**
```
../../../../../../.scons_cache/08/088da2b137de218e3019b1cb196248ee: Can't create '\\\\?\\.scons_cache\\08\\088da2b137de218e3019b1cb196248ee'
../../…
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Currently the `libGodotFmod.osx.release.64.dylib` library for macOS is only built for the x86_64 architecture and not the arm64 (apple silicon) architecture. Having a universal build will support both…
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### Godot version
b1063a7c02c313719fed660feba544dbcd1dac89
### System information
Manajro Linux KDE
### Issue description
The engine crash occurs in a multiplayer game when a players sc…
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The newly released **bindgen 0.60.0** introduces a regression in generated tests. When using a struct with a large number of fields, the tests cause a stack overflow. This could also be an issue in ru…
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I have a rather complicated setup to allow me to run GW2 through steam using lutris so that I can use a controller to play the game. I have all the variables stored in a bash script, which is kind of …
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[`3.4-stable` is tagged on GitHub](https://github.com/godotengine/godot/releases/tag/3.4-stable), which means this Docker image can be updated for Godot 3.4 now. (The announcement post will be made to…
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- [x] Update GitHub workflows
- [x] [godot-ci](https://github.com/abarichello/godot-ci/commit/03bccd237bb3a8e571a3c489f595d3f6db15da2f) was updated to 3.4 => Win, Linux, OSX exports are available
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This is not a pressing issue yet, but it appears in a nightly version of clippy, so you might be interested in addressing the lint ahead of time.
I'm using this simple snippet:
```rs
use approx::…
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While we're working on 0.10 on `master`, it's not quite ready yet. Meanwhile, Godot 3.3 came out, and we might want to update the 0.9 branch and set the default API version to it (#728). There are als…
ghost updated
2 years ago
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### Godot version
v3.4.stable.official [206ba70f4]
### System information
Android 9 GLSL2
### Issue description
All the objects that have materials with specular value that is not 0 and direction…