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crystal-bit
/
godot-game-template
Generic template for Godot games
MIT License
597
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47
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fix dispatch-export.yml to include --export-release instead of --export
#99
Microwonk
closed
4 months ago
1
Solved a bug where the PauseLayer was capturing all gui_input events
#98
SecurityRisk
closed
5 months ago
1
PauseLayer captures all _gui_input signals
#97
SecurityRisk
closed
5 months ago
1
fix: gamepad navigation.
#96
davcri
closed
5 months ago
0
Cannot activate focused buttons via gamepad
#95
davcri
opened
5 months ago
0
Add godot-coi-serviceworker
#93
davcri
closed
1 month ago
2
update CI to Godot 4.2.1
#92
davcri
closed
5 months ago
0
update CI to Godot 4.2.1
#91
davcri
closed
5 months ago
0
Make COI-serviceworker optional?
#90
davcri
opened
5 months ago
3
Made Github Pages run properly by adding coi-serviceworker
#89
SecurityRisk
closed
5 months ago
2
Deployments to Github Pages Contains Godot Errors
#88
SecurityRisk
closed
5 months ago
1
fix: debug shortcuts.
#87
davcri
closed
9 months ago
1
Debug shortcuts are still functional on release builds
#86
Evanaellio
closed
9 months ago
2
release.sh: cross platform support? Convert to Python script?
#85
davcri
opened
9 months ago
0
New addon: `ggt-data-persistence`?
#84
davcri
opened
9 months ago
0
New addon: `ggt-audio`?
#83
davcri
opened
9 months ago
0
push-export.yml: export-mac binary is not runnable
#82
davcri
opened
9 months ago
0
Feature/godot4
#81
davcri
closed
9 months ago
0
Focus on desktop platforms for the Godot 4.x releases, at least for now
#80
davcri
closed
6 months ago
1
release.sh: Itch.io butler integration
#79
davcri
opened
9 months ago
0
Don't retain artifacts longer than a day
#78
idbrii
closed
1 year ago
2
Use ResourceLoader cache
#77
davcri
closed
9 months ago
1
Porting the template to godot 4
#76
xShader1374
closed
9 months ago
4
fix html5 CI
#75
davcri
closed
1 year ago
0
fix enabling ITCH_IO and RELEASE_ANDROID options
#74
jrassa
closed
1 year ago
1
Call pre_start() and start() when playing a specific scene
#73
davcri
closed
1 year ago
0
_set_new_scene(): wait for old nodes to be completely removed from tree before starting a new scene
#72
davcri
closed
1 year ago
0
Github Action web deploy failing (403).
#71
jayypluss
closed
2 years ago
4
Improve change scene behaviour.
#70
davcri
closed
2 years ago
0
change_scene(): await for pre_start() to be finished before showing the new scene
#69
davcri
closed
2 years ago
1
scenes.gd: await for pre_start() "completed" before starting fade out
#68
davcri
closed
2 years ago
0
Bug+Fix: Transitions scene blocks _input even when it is translucent
#67
Iftahh
closed
2 years ago
0
Await `pre_start()` to be completed before triggering fade out transition
#66
davcri
closed
2 years ago
2
Idea: allow loader stages after scene loads, before it starts
#65
Iftahh
opened
2 years ago
1
Idea: integrate with Fancy Fades
#64
Iftahh
opened
2 years ago
2
Create video tutorial + advertise the template
#63
davcri
opened
2 years ago
0
Submit to the Asset Library
#62
davcri
opened
2 years ago
0
Complete the official demo
#61
davcri
closed
2 years ago
0
Transition.gd bug
#60
eerbin13
closed
2 years ago
3
Update CI to Godot 3.4.3
#59
davcri
closed
2 years ago
0
Merge dev into main
#58
davcri
closed
2 years ago
0
Make "paused scenes while transition is displayed" optional
#57
davcri
closed
2 years ago
0
Can't pause new scenes in _ready()
#56
davcri
closed
2 years ago
0
Merge scene restart, update to Godot 3.4.2, CI update, README documentation
#55
davcri
closed
2 years ago
0
game.gd: "_force_main_scene_load" triggers tree_entered, tree_exited,... when playing a specific scene
#54
davcri
closed
2 years ago
6
Update to Godot 3.4
#53
davcri
closed
2 years ago
1
Update readme.md
#52
davcri
closed
2 years ago
0
Sync main
#51
davcri
closed
3 years ago
0
Dispatch Export Support
#50
vini-guerrero
closed
3 years ago
1
Scene change: avoid infinite loop if resource is not found. Add a graphic warning and a fallback value
#49
davcri
closed
3 years ago
1
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