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Already init'd a basic test impl.
Next steps:
- [ ] generate from live request
- [ ] pack to minimize final texture size
- [ ] add option for output in existing service
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I tried to do a map with an animated tree :)
In the real game it has this flickering line (you need to have a running animation or move the camera to catch this):
![image](https://user-images.gith…
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Many people have multiple screens on their computers spread across several devices. These configurations may either be:
- Multiple screens on a single computer (either with a single graphics card or m…
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Hello! A lot of the hex maps my group uses has true rows instead of true columns. Is it possible to add a switch to designate that when running the python script?
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Almost immediately asserts with:
```
Assertion failed: (( ( ptr & 0x3000000000000000 )
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Hey there! Even when [enable_ztracy](https://github.com/zig-gamedev/zig-gamedev/blob/d96ecc993bcfc4461f44d9432589dc9273952a78/libs/ztracy/build.zig#L8C10-L12) is false, tracy is enabled and the applic…
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```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…
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```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…
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### Tested versions
Reproducable in 4.2.2 stable (c# variant)
### System information
Windows 10 (fully updated), Godot 4.2.2 stable, Forward+/Mobile
### Issue description
When I try to …