issues
search
CheeseLord
/
warts
WAcky Real Time Strategy
MIT License
1
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
resource_amt sent multiple times when resource amount increased by >1
#87
kronmillerg
opened
6 years ago
0
"Warning: mouse button is already up" on CTRL+SHIFT+click
#86
kronmillerg
opened
6 years ago
2
Client crashes if server map_size message skipped
#85
kronmillerg
opened
6 years ago
0
Rearchitect everything
#84
kronmillerg
opened
6 years ago
7
Get rid of graphics interface?
#83
kronmillerg
opened
7 years ago
1
Add client mode to replace unit models with hitbox indicators
#82
kronmillerg
opened
7 years ago
0
Show which units belong to which player, better
#81
kronmillerg
opened
7 years ago
0
If a client joins and leaves on the same tick, its units don't get cleaned up
#80
kronmillerg
closed
7 years ago
0
AbstractCoord.__str__ doesn't mod the values down
#79
kronmillerg
opened
7 years ago
0
Remove unit selection indicators when deselected
#78
kronmillerg
closed
7 years ago
1
Units walk through impassible ground
#77
CheeseLord
closed
7 years ago
1
Server can crash if client disconnects with unit gathering resources
#76
kronmillerg
closed
7 years ago
0
Make units have size
#75
kronmillerg
closed
7 years ago
3
Server components are too interdependent
#74
kronmillerg
opened
7 years ago
0
Edge scrolling is still a little wonky
#73
kronmillerg
closed
7 years ago
0
Add gatherable resources
#72
kronmillerg
closed
7 years ago
1
Hitting modifier key with mouse pointer off-screen causes the camera to go running away
#71
kronmillerg
closed
7 years ago
0
Distinguish different types of coordinates better
#70
kronmillerg
closed
7 years ago
2
Check that tests and lint are clean in pre-commit hook
#69
kronmillerg
closed
7 years ago
2
Close client completely if an exception is raised during initialization
#68
kronmillerg
opened
7 years ago
1
Get pylint output clean
#67
kronmillerg
closed
7 years ago
2
Improve names for functions that report bad messages
#66
kronmillerg
closed
7 years ago
1
Client backend shouldn't forward validated server messages to other components, either (unless those components will actually handle them)
#65
kronmillerg
closed
7 years ago
0
Client crashes gracelessly if no server running
#64
kronmillerg
opened
7 years ago
0
Make sure we don't crash on bad handshake
#63
kronmillerg
opened
7 years ago
0
Server needs to tell the client the size of the map
#62
kronmillerg
closed
7 years ago
1
Support more than one type of unit
#61
kronmillerg
opened
7 years ago
2
Factor out `dump` logic and always use GameState
#60
kronmillerg
opened
7 years ago
1
Box selection can select other players' units
#59
kronmillerg
closed
7 years ago
0
Client should disconnect gracefully
#58
MayaOrnstein
closed
7 years ago
1
Improve click vs. drag logic
#57
kronmillerg
opened
7 years ago
0
Client crashes when drag ends off-screen
#56
kronmillerg
closed
7 years ago
1
Be consistent about whether graphics coords are 2D or 3D
#55
kronmillerg
opened
7 years ago
0
Mouse click screen-to-world calculation is absurd
#54
kronmillerg
closed
7 years ago
0
Confirm that the button number of the right mouse button is portable
#53
kronmillerg
opened
7 years ago
1
Show which units belong to which player
#52
kronmillerg
closed
7 years ago
3
Implement box selection
#51
kronmillerg
closed
7 years ago
11
Indicate unit selection better
#50
kronmillerg
closed
7 years ago
1
Client crash when deleting units
#49
CheeseLord
closed
7 years ago
1
Server should use messages internally
#48
kronmillerg
opened
7 years ago
0
Have multiple levels of debug logging in server
#47
kronmillerg
opened
7 years ago
0
Server doesn't log a warning when you issue an order to a unit that once existed, but has been deleted
#46
kronmillerg
closed
7 years ago
2
Validate that message infrastructure gives an error when serializing a message that won't deserialize correctly
#45
kronmillerg
opened
7 years ago
0
Server crashes when deserializing unitset with invalid hex for subId bitmask
#44
kronmillerg
closed
7 years ago
4
unsafeStringArgs in messages need to be last and set lastIsUnsafe
#43
kronmillerg
closed
7 years ago
1
Separate handling of mouse and keyboard events from graphics
#42
CheeseLord
opened
7 years ago
0
Add a thisShouldNeverHappen function
#41
kronmillerg
closed
7 years ago
0
Client backend shouldn't forward unvalidated server messages to other components
#40
kronmillerg
closed
7 years ago
1
tokenize of message with trailing spaces omits the last (empty) argument
#39
kronmillerg
closed
7 years ago
2
message infrastructure should warn when it encounters an empty word while (de)serializing
#38
kronmillerg
closed
7 years ago
0
Next