-
Did a fresh clone of gvox_engine, did the first build instruction in a VS 2019 Developer Whatever powershell, went and had a beer while it downloaded and compiled what seemed to be most of the interne…
-
### Godot version
master 56b828e
### System information
Windows Server 2022 Datacenter
### Issue description
We try MSVC to run `scons tools=no target=release verbose=yes` build on x64, it works.…
-
Currently the build will fail if glslang is installed locally.
The issue is tracked on RPCS3 [here](https://github.com/RPCS3/rpcs3/issues/13540)
The script gets around this by:
- Detecting if…
-
11:59:39 Running git clone for glslang...
11:59:57 Running git update for glslang...
11:59:58 ┌ glslang git .............................. [Recently updated]
11:59:58 ├ Installing python... do…
-
Hello. Thanks for your great work.
I am building ncnn for Macos. However, some error occurs while building with **"cmake --build . -j 4"**
clang: error: linker command failed with exit code 1 (us…
-
**Environment:**
- OS: Windows 11
- GPU: RTX 2080 Super
- SDK or header version if building from repo: 1.3.243.0
- Options enabled (synchronization, best practices, etc.): Synchronization, GPU…
-
**Describe the bug**
Suddenly some of the libraries i use: tinyobjloader, tesseract, effolkronium_random have a wrong path in their corresponding *Config.cmake file.
The vcpkg phase works fine an…
-
### Library name
ncnn
### Library description
_No response_
### Source repository URL
https://github.com/Tencent/ncnn/tree/20231027
### Project homepage (if different from the source repository)…
-
Compiling the shader below with the options:
`dxc.exe -spirv -E main -T hs_6_0 -fspv-target-env=vulkan1.1 bad.tesc -Fo bad.tesc.dxc.spv`
Gives the error:
```
bad.tesc:14:46: error: patch con…
-
So one doesn't have to [guess](https://github.com/KhronosGroup/SPIRV-Tools/issues/3258#issuecomment-746552882) the workflow:
```sh
glslangValidator -V110 --target-env vulkan1.1 [--spirv-val]
spir…