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Pet is losing happiness in PVP after he dies from player.
pet should lose happiness if he dies from mob not player, correct me if im wrong
scrns: http://imgur.com/a/IBE5D
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I don't believe a slow effect should be replacing a daze, but I could be wrong.
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It would be great to have the option to turn on "Tagging" of games.
**Heres an idea of how it could possibly work:**
- When a game is complete you get an overlay with a drop-down that contains a set …
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```
cmake .. -DETHASHCUDA=ON -DETHASHCL=ON -DAPICORE=ON
...found 137 targets...
...updating 23 targets...
darwin.compile.c++ bin.v2/libs/system/build/darwin-12.0.0/release/link-static/threading-…
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Looks like there's 22 warnings. Can we fix these?
Description | Resource | Path | Location | Type
-- | -- | -- | -- | --
The compiler compliance specified is 1.4 but a JRE 1.8 is used | edu.cuny.…
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### 1. Current Behavior
#### 1.1. Description
{Describe how that mechanic/spell/npc is currently working, in detail}
Hunter ability Intimidation from Beast Mastery talent tree "Command your pet t…
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My heart was broken and there is no one who can fix this. I just found Hunter about a couple of days ago and was very inspired by its description. But where my compilation wad failed and when I'd been…
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Similar to how the bot follows up with bounty hunters if there is no activity in a few days, it would be lovely if the bot can follow up with requestors and requestees of pull request reviews.
For …
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GSE’s Talent storage was designed when a Talent string was a series of numbers. When Dragonflight overhauled talents back to trees the ability to determine what loadout was in use was missing. The d…
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Tamed a low level pet which I leveld up on the hinterland turtles. Naturally it misses almost every attack it does, however what I noticed is that these neutral mobs aggro me even when my pet started …