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Plese post links to and a brief description of where you are on your project as a comment below.
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So a couple interesting things I noticed that might somehow help figure this game performance issues out.
I was initially on latest stable SteamVR and Revive and I was getting stuttering on any set…
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It would be great to add an extra Vive Tracker to an Oculus Quest to keep the spaces connected better in VirtualDesktop wireless mode. This feature idea was mentioned https://github.com/pushrax/OpenVR…
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I'm seeing two different issues with the frames in the Gazebo plugin:
1) If I attach the sensor to a link where the axes are [forward, right, down] (as specified in the definition of acoustic_msgs/…
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## Description of issue
Hi, similar to the native OSVR unity titles, center_proj_x doesn't translate from the config to rendering. It remains at 0.5 no matter what is set in the config, I believe s…
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**Describe the bug**
I have been asked the post what seems like a possible bug ([ref](https://forum.unity.com/threads/released-avpro-video-complete-video-playback-solution.385611/page-73#post-4963001…
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Hi, thanks for your work on this great project!
Are there plans to add Android to the supported platforms? I started looking into building the [patched](https://github.com/LibPdIntegration/LibPdInt…
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Since we have more issues with legacy UI libraries than with libraries used in the core, what about adding an alternative JavaFX UI there, aiming at reducing the risks of outdated dependencies. I know…
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What are your thoughts on using something like a GoPro Hero3+ (or higher), which support both 1080 HDMI video and 120 frames per second?
I don't know offhand of a way to input two HDMI video signals …
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Would it be possible to create a simple side-by-side type shader (scale game down a little, place same cloned video on left and right side of screen) for use with an HMD (Oculus Rift, Google Cardboard…
vgf89 updated
8 years ago