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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 11 [Vulkan]
### Issue description
The turbulence influence min/max properties seem to apply across the …
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### Descriptive summary
Dataset discoverability could be a strong selling point to researchers evaluating Arch as a data repository. Google indexes datasets on the web using Schema.org metadata emb…
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After 2 years of vr I still get very motion sick when playing games with locomotion. There are a bunch of games that I just can't play because they have no comfort options so I just get sick after pla…
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- ANIMATION RELATED
- [ ] In UT3 the Stinger causes a death animation before a fall ragdoll, would it be possible to use the seemingly unused death animations all player models already have for th…
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- GAME PLAY RELATED
- [x] Blades are hard to break and go through walls easily
- SOUND RELATED
- [ ] ~Blades when broke still have the extend and retract sound in UT3 but not in UT2004~
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All forms of intrinsic regeneration are now known to Lua so it could be conveyed through some visual effect. Proposals include:
- green glow, like zombies. Comes with small nanoclouds / sparkles / + s…
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Hi !
Would be good !
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**This is a request for a new feature in MAX.**
The ability to project decals onto surfaces in GG Max would be a tremendously useful addition in many areas. Some examples of how decal projection co…
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Editing the glow.mcfunction file to add "0 true" to the end will remove the yellow potion particle effects given to the player by the glow effect. This will keep the glow just remove the particles.
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I used this effect on an android project, the result was perfect Functionality but very low performance, is there any option to make this effect works well on mobile devices?